You can use any 3d software you like, however, the file formats you deliver should be cross-platform. Here is another good example of how the weapon can be placed and what the pose of the character might be like It also means the placement of the weapon should be across the chest area, above the waist or higher That's why we would like you to focus embellishments (like gemstones) on the upper part of the body. This is what the character will look like after we crop it, The color of the gemstones should be editable as well.Įven though you will need to model the character in full height, ultimately we will crop the image and frame it around the upper part of the body similar to other character NFTs. As for the texture of the armor, we should be able to change it from silver to gold. We need these trait elements to be designed and modeled separately so that they are not parts of the character's mesh/geometry and can be easily enabled/disabled in the viewport. Then, as the player moves up the ranks, his avatar acquires more and more traits like different pieces of armor, gemstones for its armor, weapons, etc. We’ll start with the basic appearance of the character whose armor has no special traits but has provision for them, e.g. The idea is to create an evolving in-game character, or avatar, whose appearance will depend on the player's rank progression. The character should be standing up straight at full height and be rigged so that we can change its pose to adapt to the different weapons it is holding. We are expecting you to create a 3D knight character with a certain number of unique traits (helmet, weapon, pieces of armor, gemstones, etc).
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